gamedevPRO_DEV
Rummy (Teslatech)
Led client network sync layer and migrated game engine from Defold to Godot in production with zero data loss.
Godot EngineGDScriptWebSockets
SYS_ID: 0xrumm
Commercial
A display of commercial projects, professional game updates, and open-source systems.
Led client network sync layer and migrated game engine from Defold to Godot in production with zero data loss.
Diagnosed and resolved critical native memory corruptions and race conditions under network latency in production.
Replaced WebSocket JSON transport layer with Google Protocol Buffers (Protobuf), lowering average packet size by 70%.
Architected and deployed an NLP-powered mental health platform with private messaging logs and secure user journals.
Full-stack client scheduling and membership administration platform with multi-tier tutor session bookings.